New Raid Perks
Redirection (PVE) – Damaging rank-and-file combatants increases damage against more powerful ones
- Perk only on Deep Stone Crypt raid weapons
- Posterity Hand Cannon
- Trustee Scout Rifle
- 20 stacks. No time limit, even holstered, until you damage yellow bar, spends 5 stacks at a time on hit.
- Every stack is 20% extra damage. Caps at 100% extra damage.
- *Reconstruction** – Slowly reloads itself over time, up to double capacity
- Perk only on Deep Stone Crypt raid weapons
- Heritage Shotgun
- Succession Sniper Rifle
- Posterity Hand Cannon
- Trustee Scout Rifle
- Commemoration Machine Gun
- Perk only on Deep Stone Crypt raid weapons
- Works holstered or active.
- Every 4 seconds ammo is loaded from reserves
- Recombination (PVE & PVP) – Elemental final blows increase the damage of this weapon’s next shot
- Extra Note: regarding recombination – ALL elemental final blows can add stacks (so power, super, nade and charged melee kills should also add stacks)
- Perk only on Deep Stone Crypt raid weapons
- Heritage Shotgun
- Succession Sniper Rifle
- Perk only on Deep Stone Crypt raid weapons
Perks found on non-raid (and raid) weapons
- Dual Loader (PVE) – Reloads two shells at a time, but reduces reload speedRolls on new shotguns
- Heritage (raid)
- Bonechiller
- Xenoclast IV
- Thresh (PVE Only) – Killing combatants with this weapon generates a small amount of super energy. Rolls on…
- Heritage – Raid shotgun
- Succession – Raid Sniper Rifle
- Arctic Haze – Auto Rifle
- Coriolis Force – Fusion Rifle
- Stars in Shadow – Pulse Rifle
- Royal Chase – Scout Rifle
- Xenoclast IV – Shotgun
- Crowd Pleaser – Grenade Launcher
- Corsair’s Wrath – Linear Fusion Rifle
- Subzero Salvo – Rocket Launcher
- Bequest – Sword
- One For All (PVE & PVP) – Hitting three separate targets increases damage for a moderate duration
- 3 second window to proc perk, per each target
- Grants 10 seconds of 33% damage
- What about Rampage? Rampage can be extended, One-For-All cannot be extended.
- The Guiding Sight – Iron Banner Scout Rifle
- Coriolis Force – Fusion Rifle
- Bonechiller – Shotgun
- Posterity – Raid Hand Cannon
- Surplus (PVE & PVP) – Increases handling, reload speed and stability for each fully charged ability. (Melee/Grenade/Class ability)
- Stars and Shadow & Hailing Confusion helped by stability
- Biting Winds – Bow
- Hailing Confusion – Pulse Rifle
- The Guiding Sight – Iron Banner Scout Rifle
- High Albedo – Sidearm
- Deafening Whisper – Grenade Launcher
- Posterity – Raid Hand Cannon
- Stars in Shadow – Pulse Rifle
- Trustee – Raid Scout Rifle
- Bonechiller – Shotgun
- Xenoclast IV – Shotgun
- Crowd Pleaser – Grenade Launcher
- Commemoration – Raid Machine Gun
- Subzero Salvo – Rocker Launcher
- Wellspring (PVE & PVP) – Kills with this weapon generate ability energy. This entry is divided between your uncharged abilities.Rolls On
- The Steady Hand – Iron Banner Hand Cannon
- Hailing Confusion – Pulse Rifle
- High Albedo – Sidearm
- Friction Fire – Submachine Gun
- Deafening Whisper – Grenade Launcher
- Trustee – Raid Scout Rifle
- Blast Battue – Grenade Launcher (Season Pass Reward)
- Thermal Erosion – Machine Gun
- Chain Reaction (PVE & PVP) – Each final blow with this weapon creates an elemental damage explosion.
- Dragonfly of power weapons.
- Blast Battue
- Crowd Pleaser
- Subzero Salvo