New Raid Perks
Redirection (PVE) – Damaging rank-and-file combatants increases damage against more powerful ones
- Perk only on Deep Stone Crypt raid weapons
- Posterity Hand Cannon
 - Trustee Scout Rifle
 
 - 20 stacks. No time limit, even holstered, until you damage yellow bar, spends 5 stacks at a time on hit.
 - Every stack is 20% extra damage. Caps at 100% extra damage.
 
- *Reconstruction** – Slowly reloads itself over time, up to double capacity
- Perk only on Deep Stone Crypt raid weapons
- Heritage Shotgun
 - Succession Sniper Rifle
 - Posterity Hand Cannon
 - Trustee Scout Rifle
 - Commemoration Machine Gun
 
 
 - Perk only on Deep Stone Crypt raid weapons
 - Works holstered or active.
 - Every 4 seconds ammo is loaded from reserves
 
- Recombination (PVE & PVP) – Elemental final blows increase the damage of this weapon’s next shot
 - Extra Note: regarding recombination – ALL elemental final blows can add stacks (so power, super, nade and charged melee kills should also add stacks)
- Perk only on Deep Stone Crypt raid weapons
- Heritage Shotgun
 - Succession Sniper Rifle
 
 
 - Perk only on Deep Stone Crypt raid weapons
 
Perks found on non-raid (and raid) weapons
- Dual Loader (PVE) – Reloads two shells at a time, but reduces reload speedRolls on new shotguns
- Heritage (raid)
 - Bonechiller
 - Xenoclast IV
 
 
- Thresh (PVE Only) – Killing combatants with this weapon generates a small amount of super energy. Rolls on…
- Heritage – Raid shotgun
 - Succession – Raid Sniper Rifle
 - Arctic Haze – Auto Rifle
 - Coriolis Force – Fusion Rifle
 - Stars in Shadow – Pulse Rifle
 - Royal Chase – Scout Rifle
 - Xenoclast IV – Shotgun
 - Crowd Pleaser – Grenade Launcher
 - Corsair’s Wrath – Linear Fusion Rifle
 - Subzero Salvo – Rocket Launcher
 - Bequest – Sword
 
 
- One For All (PVE & PVP) – Hitting three separate targets increases damage for a moderate duration
- 3 second window to proc perk, per each target
 - Grants 10 seconds of 33% damage
 - What about Rampage? Rampage can be extended, One-For-All cannot be extended.
 
- The Guiding Sight – Iron Banner Scout Rifle
 - Coriolis Force – Fusion Rifle
 - Bonechiller – Shotgun
 - Posterity – Raid Hand Cannon
 
 
- Surplus (PVE & PVP) – Increases handling, reload speed and stability for each fully charged ability. (Melee/Grenade/Class ability)
- Stars and Shadow & Hailing Confusion helped by stability
 
- Biting Winds – Bow
 - Hailing Confusion – Pulse Rifle
 - The Guiding Sight – Iron Banner Scout Rifle
 - High Albedo – Sidearm
 - Deafening Whisper – Grenade Launcher
 - Posterity – Raid Hand Cannon
 - Stars in Shadow – Pulse Rifle
 - Trustee – Raid Scout Rifle
 - Bonechiller – Shotgun
 - Xenoclast IV – Shotgun
 - Crowd Pleaser – Grenade Launcher
 - Commemoration – Raid Machine Gun
 - Subzero Salvo – Rocker Launcher
 
 
- Wellspring (PVE & PVP) – Kills with this weapon generate ability energy. This entry is divided between your uncharged abilities.Rolls On
- The Steady Hand – Iron Banner Hand Cannon
 - Hailing Confusion – Pulse Rifle
 - High Albedo – Sidearm
 - Friction Fire – Submachine Gun
 - Deafening Whisper – Grenade Launcher
 - Trustee – Raid Scout Rifle
 - Blast Battue – Grenade Launcher (Season Pass Reward)
 - Thermal Erosion – Machine Gun
 
 
- Chain Reaction (PVE & PVP) – Each final blow with this weapon creates an elemental damage explosion.
- Dragonfly of power weapons.
 
- Blast Battue
 - Crowd Pleaser
 - Subzero Salvo