Go watch Fallout Plays’ video for details on how they work.

New Raid Perks

Redirection (PVE) – Damaging rank-and-file combatants increases damage against more powerful ones

  • Perk only on Deep Stone Crypt raid weapons
    • Posterity Hand Cannon
    • Trustee Scout Rifle
  • 20 stacks. No time limit, even holstered, until you damage yellow bar, spends 5 stacks at a time on hit.
  • Every stack is 20% extra damage. Caps at 100% extra damage.
  • *Reconstruction** – Slowly reloads itself over time, up to double capacity
    • Perk only on Deep Stone Crypt raid weapons
      • Heritage Shotgun
      • Succession Sniper Rifle
      • Posterity Hand Cannon
      • Trustee Scout Rifle
      • Commemoration Machine Gun
  • Works holstered or active.
  • Every 4 seconds ammo is loaded from reserves
  • Recombination (PVE & PVP) – Elemental final blows increase the damage of this weapon’s next shot
  • Extra Note: regarding recombination – ALL elemental final blows can add stacks (so power, super, nade and charged melee kills should also add stacks)
    • Perk only on Deep Stone Crypt raid weapons
      • Heritage Shotgun
      • Succession Sniper Rifle

Perks found on non-raid (and raid) weapons

  • Dual Loader (PVE) – Reloads two shells at a time, but reduces reload speedRolls on new shotguns
    • Heritage (raid)
    • Bonechiller
    • Xenoclast IV
  • Thresh (PVE Only) – Killing combatants with this weapon generates a small amount of super energy. Rolls on…
    • Heritage – Raid shotgun
    • Succession – Raid Sniper Rifle
    • Arctic Haze – Auto Rifle
    • Coriolis Force – Fusion Rifle
    • Stars in Shadow – Pulse Rifle
    • Royal Chase – Scout Rifle
    • Xenoclast IV – Shotgun
    • Crowd Pleaser – Grenade Launcher
    • Corsair’s Wrath – Linear Fusion Rifle
    • Subzero Salvo – Rocket Launcher
    • Bequest – Sword
  • One For All (PVE & PVP) – Hitting three separate targets increases damage for a moderate duration
    • 3 second window to proc perk, per each target
    • Grants 10 seconds of 33% damage
    • What about Rampage? Rampage can be extended, One-For-All cannot be extended.
    Rolls on
    • The Guiding Sight – Iron Banner Scout Rifle
    • Coriolis Force – Fusion Rifle
    • Bonechiller – Shotgun
    • Posterity – Raid Hand Cannon
  • Surplus (PVE & PVP) – Increases handling, reload speed and stability for each fully charged ability. (Melee/Grenade/Class ability)
    • Stars and Shadow & Hailing Confusion helped by stability
    Rolls on
    • Biting Winds – Bow
    • Hailing Confusion – Pulse Rifle
    • The Guiding Sight – Iron Banner Scout Rifle
    • High Albedo – Sidearm
    • Deafening Whisper – Grenade Launcher
    • Posterity – Raid Hand Cannon
    • Stars in Shadow – Pulse Rifle
    • Trustee – Raid Scout Rifle
    • Bonechiller – Shotgun
    • Xenoclast IV – Shotgun
    • Crowd Pleaser – Grenade Launcher
    • Commemoration – Raid Machine Gun
    • Subzero Salvo – Rocker Launcher
  • Wellspring (PVE & PVP) – Kills with this weapon generate ability energy. This entry is divided between your uncharged abilities.Rolls On
    • The Steady Hand – Iron Banner Hand Cannon
    • Hailing Confusion – Pulse Rifle
    • High Albedo – Sidearm
    • Friction Fire – Submachine Gun
    • Deafening Whisper – Grenade Launcher
    • Trustee – Raid Scout Rifle
    • Blast Battue – Grenade Launcher (Season Pass Reward)
    • Thermal Erosion – Machine Gun
  • Chain Reaction (PVE & PVP) – Each final blow with this weapon creates an elemental damage explosion.
    • Dragonfly of power weapons.
    Rolls on
    • Blast Battue
    • Crowd Pleaser
    • Subzero Salvo